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Old Jailbreak Server Rules [OLD RULES - NOT IN USE]

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THE OFFICIAL KZG JAILBREAK RULES

 
 
WHAT IS JAILBREAK?
Jailbreak is a game mode with a team of Prisoners (T) and a team of Guards (CT).
The purpose for the Prisoners is to try and rebel and kill the Guard team whilst either playing map games or playing warden games.
The purpose for the Guards is to move the Terrorist team around the map playing map games and as this is done lowering the number of Prisoners.
Once there are 2 prisoners left, they may choose a Last Request.
All Last requests will be between 1 Prisoner and 1 Guard.
 
 
GENERAL RULES   
  • Player/s should use common sense at all times. (aka don't be a dumbass).
  • Staff Member/s word is final. - Continuously arguing with admins decisions despite multiple explanations will result in a kick. 
  • Be respectful to all other players as bullying and/or abuse is not tolerated on any of our servers. Please note that Admins will not be able to interact with abuse or bullying if they did not see it happen. In this case, please make a thread on the forum with valid evidence. 
  • Do not spam voice chat or game chat. This includes any voice changers, bad microphones or playing any music over your microphone - Will result in a temporary mute.
  • Do not advertise others servers or websites. Please ensure before joining you do not have any websites in your team tag and/or name as you may be asked for it to be taken off by admins. 
  • T’s and Ct’s should not intentionally delay the round, this includes LRs and getting stuck in cells and map games. - They will be teleported OR slayed at the admin’s discretion.
  • Do not exploit any maps, such as using Jetpack to go to locations which cannot be accessed without a Jetpack - Will result in a slay.
  • WARDENS CANNOT give orders to purposefully trick T's for points. This will result in an extended CT ban. 
 
SPECIAL / FREE DAY RULES
 
Free Day Rules
  • F1: The first round of every map is a “Normal Free Day”. - Warmup round is NOT first round.
  • F2: Normal Freeday rules include: Knifing Distance KOS, Rebelling T’s KOS, and Primary or Secondary equipped KOS.
  • F3: Prisoner/s are allowed and encouraged to !lr. 
  • F4: The Warden is allowed to order T’s to drop their weapon(s). 
  • F5: Guards must actively hunt rebelling prisoners while rebelling prisoners must actively hunt Guards. 
Special Day Rules
  • S1: Default times for actively hunting is at 10:30 and no teaming at 10:00. (Unless specified by the warden). NOTE: The warden can specifically state no teaming for a special day.  
  • S2: Special days cannot be started if any prisoner has been intentionally killed by a Guard.
  • S3: Warden must specify Special day and rules before starting said special day. Additionally, the Warden MAY NOT change the “special day” if it has already been chosen. 
  • S4: Player/s cannot be in team sided area's for example CT only areas and T only areas as well as not using and/or camping medic.
  • S5: During special days, one-way walls are not to be used to gain an advantage over other players. (Other than hide n seek / Duck hunt).
  • S6: CLIMB is restricted for ANY Map on Hide N Seek and Zombie Special Days. - CT’s are free to shoot any T’s inside any climb course on these specific special days. 
  • S7: On zombie day, CTs are only allowed to use the secondary weapons. 

 
GUARD RULES (CT)
 
General CT Rules
  • CT1: To be a guard, you must be willing and able to warden and have a good understanding of the rules. Player/s who are deemed "Bad CT's"may be changed at admins discretion.
  • CT2: Guards must have a loud and audible microphone and their orders as a warden must be clear and delivered in English. If your mic is relatively inaudible, you may be swapped by an admin.
  • CT3: Guards must allow a minimum of four seconds for prisoners to comply with orders.
  • CT4: Guards may re-enter gun-room, but only to clear it of Rebellers
  • CT5: The Warden is the ONLY player to call KOS on prisoners, (ALL Guards are able to call KOS). Calling KOS based on player models is not allowed. 
  • CT6: Guards must actively help Warden at all times and they are not allowed to play map games unless it is a free day or an LR period. 
  • CT7: Guards may not bait any prisoner/s (Be within any reasonable distance of knifing range) This Include AFK's & Rebellers. 
  • CT8: The Warden may not use any form of trickery when transporting T's.
  • CT9: The first order the warden gives must get T's out of cells. Eg: saying 'leaving cells KOS' to trick T's after cells are opened IS NOT ALLOWED.
Dealing with Rebelling T’s (Vent and Armoury Camping)
  • CT9: All Guards are allowed to look at vents.
  • CT10: Only ONE guard may shoot and/or enter vents at a time once the T's that are following orders have been moved away from cells to a moderate distance. Camping in vents is not allowed (eg: blocking the pathway to vents or camping inside to wait for T’s to enter).
  • CT11: All Guards are allowed to look at armoury.
  • CT12: Guards may NOT camp armoury at any time
  • CT13: If a new order is placed by the warden, then a prisoner who attempted to rebel/didnt follow a past order is no longer a rebel (unless stated KOS by the current warden.) - Note that wardens cannot call KOS based off player models.
Cell Related Rules
  • CT14: Guards must open cells by 12:00 or it is considered a free day. (unless overruled by an admin).
  • CT15: The warden can ONLY order hotcells. (Guards cannot order hotcells + T’s not in hotcells cannot be ordered by anyone). All Guards are able to order hotcells. unless stated otherwise by the current Warden.
  • CT16: Guards must define Hot cells before killing someone for not having ass on bars. (eg: either shooting into the hot cells or naming players who are inside the hot cell).
  • CT17: Wardens must allow cell doors to be open for at least 5 seconds.
  • CT18: If the warden calls out of cells KOS he/she must give the prisoners that are already out of cells an oppurtunity to come back.
Miscellaneous CT Rules
  • CT19: Guards may not gun plant (This includes “Toy Guns”) - Unless required for a non-map game.
  • CT20: Guards may not show any favoritism to a prisoner to give them an in-game advantage.
  • CT21: Guards must have a valid reason for killing a prisoner and should state that reason upon killing the prisoner.
  • CT22: Wardens may not force Prisoners to snitch out their fellow Prisoner/s.
  • CT23: Wardens are required to give explanations for any map or non-map games.
  • CT24: Unnecessary nazism will result in a swap. (On admin's discretion). 
  • CT25: Players may rejoin CT only with admins permission. (Note: If you do get swapped back to T, It was because you either did not ask for permission or admins are allowing more players to be on CT)
  • CT26: Guard's & Warden are both allowed to order prisoners individually during LR period. (Note: Guard can only order prisoners if warden is already LR)
  • CT27: Warden games such as Fish in a Barrel, Patience day, Holocaust day etc with the sole purpose of heavily reducing the number of T's in a short period of time is NOT ALLOWED. The warden will be slayed and/or temporarily CT-banned.
 
 
PRISONER RULES (T)
 
  • T1: Prisoner/s must follow valid orders given by the warden. (Refusing will result in being KOS).
  • T2: Prisoner/s may not wound a guard unless they are baited. (Will result in being KOS).
  • T3: Prisoner/s entering gunroom will automatically become KOS. 
  • T4: Escaping Prisoner/s that have not inflicted damage towards a Guard can be forgiven by the Warden if they choose to.
  • T5: Prisoner/s are not required to snitch fellow Prisoner/s
  • T6: Prisoner/s may not use slain / intentionally baited weapons. (Results in a Slay).
  • T7: Prisoner/s may not give false orders in a serious manner. (Results in a mute).
  • T8: No detours and delays are implied with every order.
  • T9: As soon as LR period begins ANY rebellers MUST LR by the given time dedicated by guard/warden.
  • T10: When there is 1T on a freeday and 1T is alive, the T on a freeday has to follow wardens orders. 
 
 
LAST REQUEST RULES
 
  • LR1: Prisoners must LR by the time determined from the warden or guard.
  • LR2: LR Period Begins as soon as Warden gives order's to LR.
  • LR3: No healing unless allowed by the prisoner/s who commenced the LR approves.
  • LR4: Rules of LR must be stated prior to it beginning and must have a 5 second period before commencing the LR. Additionally, A demo is required if requested by a CT.
  • LR5: All LR’s (Custom or not) cannot intentionally be over two minutes. 
  • LR6: If it is considered a “dangerous LR” Prisoner/s must go first.
  • LR7: As soon as LR period begins ANY rebellers MUST LR by the given time dedicated by guard/warden.
  • LR8: Players cannot slay to save points. (e.g. If you lose a LR you must be killed by the winning opponent).
  • LR9: Player/s that are not in a LR must not interfere with said LR.
  • LR10: If you choose a LR, you are required to make the LR fair for both players, i.e you cannot do a shot for shot or mag for mag with one step between the two players.
  • LR11: If you choose an LR you're required to complete the LR even if you don't get the better hand (i.e mag for mag and the CT gets the first mag).
  • LR12: Throw Mid-air is implied for a gun toss unless stated otherwise.
  • LR13: The handle of the deagle is measured as the official distance in the Gun Toss LR.
  • LR14: All last request rules must be said over microphone if the player has a microphone if not then the prisoner must notify the cts that it is in chat.
  • LR15: CT's are not allowed to use parachutes to gain an unfair advantage - ie: using a parachute in a guntoss lr. 
 
Last request (!lr) options include:
Knife Fight - A fight to the death, with a knife.
Shot4Shot - The prisoner chooses a secondary and the pair take 1 shot each, the first shot is chosen randomly between the 2, the first person to die loses.
Gun Toss - The player who throws the secondary the furthest wins.
Hot Potato - One of the players is chosen at random to posses a Desert Eagle, you must try to chuck the pistol to the other LR participant, after 15 seconds whoever has the secondary will die.
Dodgeball - Both players have infinite flashbangs, you must try to hit the other player with your flashbang.
No Scope Battle - You can choose a primary (SSG, Scar-20, G3SG1, or an AWP), you are not able to use your scope, you must try to kill the other player.
Mag 4 Mag - A player is chosen at random to start with 7 bullets from a secondary, you must try to kill the other LR participant, if you do not do so, the other player will have 7 bullets to try and kill you, you keep switching bullets until someone has died.
Russian Roulette - Both players are moved next to each other, this is much like Shot 4 Shot except there is a random chance of the shot killing the other player. Players will switch between each other shooting until a player is killed.
Jumping Contest - The Guard is moved to the exact location of the Prisoner, after 3 seconds you will have a competition to see who can jump the most in the time frame given.
 
  

Game Rules

 

Simon Says

Explanation: Simon says is a game where the leader of the game, Simon, gives a variety of orders to the Prisoners with the goal of killing them. The prisoners should only listen to orders that begin with 'Simon Says'.

  • GR1: For simon says to be started correctly the warden must say "Simon says simon says has started. Simon says <Player Name> is simon." If simon says is started incorrectly any kills during the game will be considered freekills.

  • GR2: For simon says to be ended correctly the warden must say "Simon says simon says is over."

  • GR3: A default position must be stated for simon says. If one is not given the Prisoners will not have a position to return to once an order is completed, and therefore they will be able to run around.

  • GR4: Once the warden or 'Simon' dies, simon says is automatically over.

  • GR5: Simon must say his orders clearly and give the Prisoners 4 seconds to comply.

  • GR6: Simon is not allowed to have mutliple games of simon says being played within each other. i.e: "Simon says simon says simon says has started."

 

First Reaction, Last Reaction

Explanation: First reaction, last reaction is a game where the player that does an action first or last is killed.

  • GR7: A default position must be stated. If one is not given the Prisoners will not have a position to return to once an order is completed, and therefore they will be able to run around.

  • GR8: This game cannot be played with over 8 Prisoners.

  • GR9: Only warden may kill unless he/she gives permission to a maximum of one other guard.

  • GR10: Last means the last person to do the action

  • GR11: First means the first person to do the action.

  • GR12: You may not kill Prisoners for doing movements before the order or for doing movements that aren't given as an order unless you state "False movements and pre movements are KOS."

 

Spot the Faggot

Explanation: Spot the faggot is a game where three Prisoners decide which Prisoner dies. The Prisoners are put into a triangular formation and are told to look inwards of the triangle towards a player. The player with the most looks dies.

  • GR13: Spot the faggot may only be played with 3 prisoners in a triangular formation.

  • GR14: To ensure the safety of all players, the warden is the only person permitted to kill.

  • GR15: If no result in favour of one person is given, the game me be replayed.

 

Common Phrases
Button Freeze - you are not allowed to use your movement or jump keys. (Knifing is a  NOT button unless stated otherwise).
Crouch Walk - Moving while holding your crouch key.
Shift Walk - Moving while holding your “Shift Walk” key. (Default is *SHIFT*).
Rush - Taking the most direct route, without detours or delays.
Unstack Shoulder to Shoulder - Do not stack and make sure you’re shoulder to shoulder. (minority join the majority is implied).

 
Important Commands
!ct - Opens up the warden menu which contains many useful features. (e.g. glow, special days, opening cells, beacons and many more).
!w <target> - gives warden to another guard.
!rtv - Starts a vote to change the map.
!nominate - Nominates a map to be added the !rtv map change list.
@ in Team Chat - contacts any staff members on the servers. Example @ *message* in team chat
!store - Open the store menu to buy in game effects. (i.e Jetpack, Bhop, Skins).
!knife - Opens up a menu to change your knife type. (i.e Karambit, Shadow Daggers etc etc).
!credits - Shows the amount of credits you have in all chat.
!jackpot <amount> - Enters you in the current jackpot with your Store credits.
!cointoss <amount> <target> - 1v1 Cointoss for Store credits. (50/50 chance).
!spr - Opens a menu in which you can challenge a player with credits for a scissors paper rock challenge.
!place - Shows your current game-me details. (i.e your game-me rank, game-me points).
!rank - Opens a menu that tells your game-me statistics.
!rules - Opens a “motd box” with the current rules.
!forums - Opens a “motd box” with the Killzone Gaming Forums.
!stopmusic - Mutes the in-map music.


 
Useful Binds
bind <key> +jetpack
bind <key> +lasers - Drawing Laser
bind <key> +beacons
 
All binds are entered via Console.


 
Note that these rules are subject to change at any time.

Killzone Gaming Terms of Service

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Squizzy

RULES CHANGED 26/03/2017

T9: T's may continue to rebel during LR period ONLY if they rebelled prior to the start of LR. (LR Period begins as soon as the first lr is commenced). Changed to T9: As soon as LR period begins ANY rebellers MUST LR by the given time dedicated by guard/warden.

CT7: Guards may not bait any prisoner/s (Be within any reasonable distance of knifing range) This Include AFK's & Rebellers. Added "This Includes AFK's & Rebellers"

RULES ADDED

CT26: Guard's & Warden are both allowed to order prisoners individually during LR period. (Note: Guard can only order prisoners if warden is already LR)

CT18: If the warden calls out of cells KOS he/she must give the prisoners that are already out of cells an oppurtunity to come back.

LR2: LR Period Begins as soon as Warden gives order's to LR.

This Is Valid Now, If You Have Any Suggestions For Rules Message Me.

Thanks Squizzy

 

RULES ADDED 09/04/2014

A new "Game Rules" (GR) section has been added providing rules on how to play classic JB games. Special mention to @Harikfor writing it up! 

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GimmeYoFries

Rules Changed 23/09/2017

New Rules Added:

         General Rules:

                  Wardens CANNOT give orders to purposefully trick T's for points. This will result in an extended CT ban.

         Guard Rules:

                CT9: The first order the warden gives must get T's out of cells. Eg: saying 'leaving cells KOS' to trick T's after cells are opened IS NOT ALLOWED.

         Terrorist Rules:

                  T10: When there is 1T on a freeday and 1T is alive, the T on a freeday has to follow wardens orders. 

 

Rules Changed 29/09/2017

New Rules Added:

           LR15: CT's are not allowed to use parachutes to gain an unfair advantage - ie: using a parachute in a guntoss lr. 

 

 

As the Jailbreak server starts to pick up, we will expect to see some modifications in the rules. This includes some rules being added, changed and removed. We appreciate any suggestions to the current server rules and encourage you to post your suggestions here: https://killzonegaming.com/forum/index.php?/forum/39-jailbreak/

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My Name is Tito

updated.

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My Name is Tito

Rules Change 30/12/2017

CT4: Guards may NOT re-enter gunroom under any circumstances and will be slain if found doing so. changed to C4: Guards may re-enter gunroom, but only to clear it of rebellers.
CT12: Only ONE guard may camp armoury at a time (standing right outside the confines of armoury) if there is a rebel. changed to CT12: Guards may NOT camp armoury at any time
 Button Freeze - you are not allowed to use your movement or jump keys. (Knifing is a button unless stated otherwise). changed to Button Freeze - you are not allowed to use your movement or jump keys. (Knifing is not a button unless stated otherwise).
 Removed: LR7: As soon as LR period begins ANY rebellers MUST LR by the given time dedicated by guard/warden.
Removed: LR8: Players cannot slay to save points. (e.g. If you lose a LR you must be killed by the winning opponent).

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My Name is Tito

Rules Change 12/1/18

  • LR7: As soon as LR period begins ANY rebellers MUST LR by the given time dedicated by guard/warden. Is now in effect!

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