Knifeslayer

WHY 220 GRAVITY? BUILT FOR 180

Knifeslayer

Hi there,

 

My asking question for this server is,

Why is gravity 220 when the map is made and always been 180?

You hit the pathway from the ground level which is dumb... Any reason to why gravity is set differently?

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Shep <3
On 18/12/2018 at 7:12 PM, Knifeslayer said:

Hi there,

 

My asking question for this server is,

Why is gravity 220 when the map is made and always been 180?

You hit the pathway from the ground level which is dumb... Any reason to why gravity is set differently?

the point of kzg is not to be a exact copy of what other servers do, we like to change it up and try to make certain game modes more enjoyable for players. you can see this with our awp servers (adding double jump) and ofc scoutz (increasing the jump height)

I hope this answers your question :)

sorry for the late response. didn't see the thread.

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skyprah
On 18/12/2018 at 8:12 PM, Knifeslayer said:

Hi there,

 

My asking question for this server is,

Why is gravity 220 when the map is made and always been 180?

You hit the pathway from the ground level which is dumb... Any reason to why gravity is set differently?

I think you'll find 220 is the correct gravity going all the way back to 1.6. Also if you look on the workshop, you'll find all scout maps with pre set gravity into the map are 220.

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