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[H1Z1 Updates] Game Update V1.9.10 - Dynamic Safe Zone Tuning


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Happy Valentine's Day gamers!

A day early I know, but let me be the first to wish you all a great day full of overflowing love, laughter, and fun.

Now on to the the patch. Today we have a new Arcade Mode, tweaks to the starting zones/first safe zone announcement, some QoL changes to the Combat Knife and Machete, and a couple bug fixes.

As you all know Season 3 is fast approaching and we are going heads down full steam ahead into finishing up everything for March. For the next few weeks leading up to Season 3 the weekly patches will be limited to small bug fixes. This is to allow us to put our undivided attention on wrapping up the Season 3 build and getting it ready for you all to enjoy on March 6th.

You can more below to get the full details of all the changes in today's patch.

-SUP3R

Bullseye Arcade Mode
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Welcome to Bullseye! Prepare to have your scoped and melee weapon savviness put to the test as you make use of all the limited available weapon set in this Arcade Mode. In this first person only mode you will have the M1 Socom, the Ranch Rifle, the Sniper Rifle, the Crossbow, the Combat Knife, and the Machete available to you as you fight to be the last one standing and take down that coveted #1 spot! Outside of the first person only setting and the weapon set all other standard BR rules apply. GLHF!


Starting Safe Zone Tweaks
We rolled the first half of this out last week, but encountered a few issues that forced us to pull it. We have since cleaned up these outlying issues and added in the second phase to give a complete package this week. The following changes will go live with today’s patch:
  • The opening safe zone (gas wall) on dynamic safe zone matches has been increased to 1.5x the normal start size. This is to allow a bit more breathing room and spread of players at the start of matches.
  • Currently on live (before today's patch) the next safe zone is immediately announced upon the start of the parachute phase at the start of the match. We have added a delay to the announcement of the circle to add a better player spread at the start of the matches. We were seeing a trend of the majority of players flying to the announced safe zone, creating a very small and densely populated landing location for the matches. This change should help to give the dynamic games a better overall pacing.

QoL Changes to the Combat Knife and Machete
We have made some quality of life changes to the Combat Knife and the Machete in terms of their responsiveness. These are slight, but noticeable changes. Both weapons should now respond to your input much quicker and also should be able to activate while sprinting, previously you had to click twice (one to remove sprint speed and a 2nd click to activate the attack). It will remove the sprint for a split second to activate the attack and then return you to your sprint speed.


Hosted Game Update for CIS Region Server
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We have applied a requested update to the Russia/CIS Region Hosted Games server. The server has been modified with a new name and in game logo/graphics asset. Going forward the new name for this server is Emerald Dream.

We’d also like to take a moment to give a shoutout to Panchitime who does a ton for this region behind the scenes. We appreciate all the work he puts into translating patch notes, tweets, and videos for the CIS region community group that he runs while also taking the time each week to run and organize Hosted Games for the region. For players in this region that want to get into the Hosted Games and get translated information check out his community group at vk.com/z1battleroyale.


Bug Fixs
•Fixed a potential cause in client hitching/crashing.
•Fixed “Panning” option in the Audio Settings. You should now be able to swap to headphones mode without it reverting back to speakers.
•Beige Golf Pants can now be skinned.
•Fixed an exploit where a user could clip through any abandoned building door with the ATV by backing up onto it and getting off.

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