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Killzone Gaming Bot

[RUST Updates] The Oil Rig Update

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Killzone Gaming Bot
https://rust.facepunch.com/blog/oilrig-update

Go to post.[rust.facepunch.com]

Changelog

  • Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
  • Mac uses Metal graphics API
  • Deep sea waves with crest foam affecting floating physics
  • Water interaction disturbance foam
  • Restored world reflections option
  • Fixed muzzle flash positions
  • Fixed client side corpses sometimes clipping into things
  • Fixed foam showing up near player
  • Fixed flickering on shore, including cases related to TSSAA
  • Fixed overbright caustics and specular occlusion on shore
  • Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
  • Fixed light beams not hiding when lights are distance culled
  • LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
  • Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
  • Entities are now ordered by distance from the player when they are networked
  • Game log is now always written to output_log.txt in install folder
  • Shore water transition quality
  • Higher-quality high-frequency ocean waves
  • Performance on light-heavy scenes using culling
  • Water junkpile foliage animation now wave-based instead of foliage/wind-based
  • Added instancing to deferred mesh decals
  • Saved 115 MB of system and video memory by reducing some textures

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Killzone Gaming is a non-profit gaming community that has been providing servers to the oceanic region for over 3 years. We host a wide variety of servers for Counter-Strike: Global Offensive and Mordhau. We are constantly expanding and improving our servers to provide our community with a reliable and fun gaming experience.

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