Jump to content
Welcome, Guest
Existing user? Sign In

Sign In



Or sign in with one of these services

Sign Up
Pssst, you are awesome!


Sign in to follow this  
Killzone Gaming Bot

[RUST Updates] CCTV Update

Recommended Posts

Killzone Gaming Bot

This update brings CCTV Cameras and Computer Stations for all your surveillance needs as well as various optimizations and improvements.

Check out the Devblog[rust.facepunch.com] for detailed information.

  • Can equip a trumpet in Auto Turrets
  • New optional UI when playing demos (see demo.hud convar)
  • New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain)
  • New convar to set the cloud rotation (cloudrotation)
  • New admin/content creator command to disable underwater bubble effects (underwater_effect)
  • New replicated admin convar to change the ocean level for everyone on the server (oceanlevel)
  • New console command to add a value to a convar (for example, meta.add oceanlevel 0.1)
  • Add support for binding key combinations (for example, bind [leftshift+x] kill)
  • Added experimental Steam netcode
  • Added CCTV Camera support
  • Added Computer Station
  • Added Electrical Item information panel
  • Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion
  • Fixed hostility flag being reset when you die and disconnect from the server
  • Fixed custom map markers disappearing when you die and disconnect from the server
  • Fixed some item info labels disappearing at odd window resolutions
  • Fixed demos failing to load if you have previously connected to a server without restarting the game
  • Fixed gun aim jumping after you finish shooting while mounted in a vehicle
  • Fixed igniter not igniting candles
  • Fixed downloading models from the workshop item editor when there's more than one model file
  • Fixed not being able to use demo.skip command once a demo has finished playing
  • Fixed exception when looking at entity that is returned to the pool
  • Fixed horse leaning exploits
  • Fixed sleeper parenting exploits
  • Fixed a seemingly endless amount of scrap transport helicopter exploits
  • Fixed even more explosive ammo, fire arrow and incendiary rocket exploits
  • Fixed various projectile trajectory exploits
  • Fixed exploits to create tool cupboards that belong to external / faraway bases
  • Fixed "changing network group to null" server warning spam
  • Fixed a number of IO entity networking glitches
  • Fixed AI weapon usage throwing lists from the memory pool to the garbage collector
  • Fixed several small client side projectile pooling issues
  • Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
  • Fixed cjk player names not showing in team dock
  • Fixed item name not showing in inventory under cjk
  • Shotgun traps now work in underwater caves.
  • Can now switch between multiple demos on the same map/seed without having to disconnect
  • Show a more helpful message when trying to build in a monument or too close to another building
  • Pressing escape now closes the report dialog
  • Road meshes now use several LODs (performance)
  • Roadside monuments can spawn next to both main roads and side roads
  • Place roadside monuments after all other monuments so they don't take space away from large monuments
  • Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
  • Removed ring road from maps smaller than 4k since it takes away too much space

View the full article

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • 1 member has viewed this topic:
    _trash_ 

About Us

Killzone Gaming is a non-profit gaming community that has been providing servers to the oceanic region for over 3 years. We host a wide variety of servers for Counter-Strike: Global Offensive and Mordhau. We are constantly expanding and improving our servers to provide our community with a reliable and fun gaming experience.

×
×
  • Create New...